Team Fortress 2 PC . All of the "steel" or "metal" texture on players (except map or weaps) are this fuzzy burned thingy. Try putting mat_specular 0 at the very bottom of your autoexec. mat_specular 0 // Controls specularity. There are 2 ways to fix this. // competitive TF2 player, lowering the sound quality makes determination of Startup Code (s) +exec idle. mat_bumpmap 1 mat_phong 1 And mat_specular 1 it should be non-all gold. Team Fortress 2 > General Discussions > Topic Details. "mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. Hello, are you usin mat_phong 0?. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. org launches tf2pickup. So i watched his mod video both of them and non of the mods game me that shadow on the weapons. For example: textures=high. Aug 19, 2015 @. cfg","path. posted about 3 years ago. Dann auf Eigenschaften und dort auf Start-Option festlegen. cfg" file. Used -default to compare, which led me to the cause. Open the dev console and type those commands in the order I gave them and you will be all set after the last map change. org], if you are interested. If you need to disable reflections for whatever reason, the console command is mat_specular 0. She comes with a Red skin, a Blue skin, and two uber skins. bug siins Sep 15, 2016 @ 10:43am. 515 fps variability I would like to thank the OP for making this otherwise I wouldn't be able to get a decent minimum fps, and I hope some of my results help people find out what settings they want to use. mat_specular 0 (and mat_bumpmap) mayyybe. I've tried debugging the issue extracting the vtx from the bsp and they're all black on every face. mat_motion_blur_enabled 0: mat_parallaxmap 0: mat_picmip 1 // Higher = more mipmapping. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติyeah read the title lol mat_phong 0 -turns off the phong, which makes the game look slightly more cartoony and gives a slight fps boost, tho mvm props, trucks and australiums break (mat_specular 0 fixes the australiums tho they dont look shiny anymore, and all reflections are gone which could also help with the fps) mat_color_projection. The reason this is an optional step is because it's not strictly necessary. Right click Garry's Mod, click browse local files ( should be under manage ) Then go into "garrysmod/cfg". You could also take a look at the modules cfg and see if you can set the transparent viewmodel option to none. 78 ms/f) 3. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_threaded_particles 1. A. Once done, open the map again and enter "mat_specular 1". Team Fortress 2. mat_colcorrection_disableentities 1 mat_disable_bloom 1. GhastlyGhostJr Apr 11, 2022 @ 12:13pm. org launches tf2pickup. mat_specular 0 // Controls specularity. I prefer to keep mat_phong 0 , the game looks much better and I get higher frames, but I'll sacrifice a bit to get my normal australiums back. engine_no_focus_sleep 0 // When at 0, fps will not lower when alt tabbed, default value is 50. Working doors, default 'E'. Accessed from Material tool, materials included (previews are. . "1" # Determines whether spent shells are shown ejecting from a gun. mastercoms. mat_specular 1 // Controls specularity. 2 for CRT, LCD with IPS, OLED and 1. Unfortunately I don't know how to undo this? Important detail. I've had the same problem. 821K subscribers in the tf2 community. Points: 96, Level: 1. . Community News tf2pickup. Default is -1 (model default). After some google searching I found some commands and I binded them as: bind i "mat_phong 0;mat_specular 0;mat_bumpmap 0;cl_showfps 2;record fix;stop;snd_restart;hud_reloadscheme It went completely fine for the first 2 weeks or so. //Step 2. The major changes include: Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. . Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Does anyone know the reason why this happens or can help? If so please leave a comment below. (Fixes Australium Weapons looking like they're made of solid gold when used with mat_phong 0. Transforms the specular mask texture. Log in to add games to your lists. cfg","path":"config/mastercomfig/cfg/comfig/comfig. Remove any custom content you have in custom folder. Contains both the. if mat_specular is 1 change it to 0) in console. To build the cubemaps, submit the following commands into the game's console: Command. {"payload":{"allShortcutsEnabled":false,"fileTree":{"config/mastercomfig/cfg/comfig":{"items":[{"name":"comfig. I'm using +mat_phong 0 +mat_specular 0 but they don't work in comp. 301. r_ambientboost // less brightness. Right Click TF2. use the same gold material as the gold weapon in team fortress 2 Primary Attack:melee,like a normal crowbar. but there is a cvar mat_specular_something which disables reflections. g_ragdoll_fadespeed 0. Does anyone know the reason why this happens or can help? If so please leave a comment below. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 1 // MAKES UBER SHINY. Making Team Fortress 2 faster since 2014. • 1 yr. mat_specular "0" // Set to 0 if you use mat_dxlevel 81, or else black briefcases in ctf_* maps, fix 404'd --specular highlighting. org launches tf2pickup. Description. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-gameTeam Fortress 2. Of course, this loadout is possible to set up in the game. Try it after mat_phong 0 Here is how it would look: 4. Included:. org launches tf2pickup. This makes ubercharges signifigantly. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. trust me, it works. Skip to content. Non shiny solution: mat_phong 0;mat_specular 0;mat_bumpmap 0. . Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. mat_picmip 2. Cubemap hell. cfg in SteamsteamappsYOURACCOUNT eam fortress 2 f. "2" // resolutions of textures low memory mat_reducefillrate "1" // when the game is in DXLevel 8. cfg. cfg with just mat_specular 0 in it and put exec gfx. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. mat_maxframelatency: 1: None mat_measurefillrate: 0: Yes: None mat_mipmaptextures: 1: None. 2. I tried deleting masterconfig and the whole cfg folder as suggested on the site, made sure my modules. The last time the settings of jayhyunpae were on 2018-08-10. AlexDellaLameChap • 3 yr. If not, then you can always just turn it right back on by entering mat_specular 1 into the console or removing mat_specular 0 from your autoexec folder. For example, when you run SRCDS it's. Kinda weird how both the TF2 wiki and the Valve developer wiki for TF2's console commands have no mention of this though. 8 Reply. mat_mipmaptextures 0. mat_filterlightmaps 0. make sure you remove it or it'll update everytime. 5 . posted about 10 years ago. Then you can exit the game and upload your map. If the cameraman hammer is white, then write mat_specular 0 to the console - Upgraded Titan Cameraman - TV Woman - Skibidi Collector - Flashlight Mecha BOSS - Flashlightman (small and big)If you're asking a question make sure to set the thread type to be a question!Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. Just be aware that while disabling phong shading (mat_phong 0) does increase the cell-shaded 'cartoony' looks of classes that has its charm, it breaks certain things - Australium weapons look like entirely made of brass, the frozen corpses of Spy. If anyone has any idea why that would be awesome. Might add this to the PSA. The Saxxy, Golden Pan, and Golden Wrench all make gold statues out of players. 0 coins. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. msc, JKdefrag, whatever) // (This is where it gets less "I already know this. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Created by The Freakin' Scout's A Spy! Original Team. 0 Frags – +. with dxlevel 90 the command mat_picmip -1 raises FPS by ~40% but lowers FPS by ~3% on dxlevel 80 (I'm guessing TF2 lags when trying to compress the textures for skins) Using mat_viewportscale 0. Right-click on the game and select "Properties" from the drop-down menu. changelevel ctf_2fort. 440 MB. 5. in_usekeyboardsampletime 0 //mat_clipz 1 // FX card users should set this to 0 -Comanglia mat_forcehardwaresync 0. 3. THIS IS A GARRYSMODS. 837K subscribers in the tf2 community. You have to type it in your autoexec file oor goto steam, right click tf2, properties, then set launch options and type +r_rimlight 0 then load tf2. r_rimlight 0. You can read more about it here or here [en. mat_specular 0 fixes the "australium knife look like big solid gold pieces of shit" problem. mastercoms. In third person Reply scpinvaderzimnerd • Additional comment actions. As a result, you'll have to turn mat_specular off in the console before you build. It is of limited usefullness outside engine development and will likely be eliminated in the future. Mar 18, 2014 @ 11:44am type mat_specular 1 in console #1. and after that, the viewport will be solid. What it is. 0004 // a bit less wordlighting, default is . cl_allowdownload 1 //Client downloads customization files. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. count of rendered Shadow [TF2-VideoConfigMenu: 0=min 32=High]. 436 . This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007… Hi, I have had problems with the sprays in tf2 but in a post I found the solution. use mat_specular 0 and mat_bumpmap 1. Team Fortress 2 > Guides > Green_bannana's Guides . hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen. R_rimlight 0, mat_specular 0 That does the same as Phong without obliterating Aussies. wonderland. shadows/ragdolls/gibs are the biggest performance drains if you're willing to sacrifice them. Don't do anything, just re-start SFM and the map now has proper reflections. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. This should’ve fixed it. Got a strong rig 9900K and 3070 but still suffer from some micro stutters ingame and insane Bloom (sometimes you can see who shot you)Now we'll create an "autoexec. • 2 yr. Dead of Night (Dark) with Orange paint. Go to the Config folder. After the map has rebuilt the cubemaps, type mat_specular 0 again in console. mat_forceaniso 0 . The game has to have a specific option for that parameter. 0. Mar 18, 2014 @ 12:56pm Originally posted by 005:. I have this on my set launch options "-dxlevel 95 -sw -noborder -w 1600 -h 900 -console -novid -useforcedmparms -noforcemaccel -noforcemspd" Which makes my australums look silver, I want my weapons to look all gold, the ugly gold, so I went into the command prompt in-game and put "mat_phong 0, mat_specular 1, mat_bumpmap 1". 0. my TF2 weapon props have a purple tint on them (not a black and purple color) and it makes me mad that i can't use them with. The mat_fastspecular console variable doesn't work at all. #6. ago. ". valvesoftware. 0 compatibility (despite them using a custom VM entity). Federal Casemaker with orange paint 2. . cfg [ENG], if you think we. When you make an assumption, you make an ass out of u and mption! Anthony01355 14 years ago #19. Here is Idle. ) PSA: The acronym PSA stands for Public Service Announcement, not Petty Subjective Assertion, as it would appear that many posters. Try it and see if it helps. //mat_specular 1 //mat_phong 1 //r_rimlight 0 //mat_colorcorrection 1 //mat_bumpmap 1 //mat_hdr_level 2 //mat_motion_blur_enabled 0 //mat_motion_blur_forward_enabled 0 //0This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. mat_motion_blur_enabled 0thanks, I only needed the specular and rim lighting ones i dont want to turn mat_phong off cause I dont like the look of mvm stuff and aussies when it's turned off. "In this video, I will give you some commands to improve your fps in tf2. The jayhyunpae tf2 settings page has been viewed for 5. Jun 27, 2021. TAKE THAT! blink_duration 0 //How many seconds an eye blink will last. It removes specular lighting from models, thus removing any mirrored shine effects from their surface. It’s an issue of Lightmap being with an odd value. Also, small frame rate increase. +mat_specular 0 Put this in your launch options, it makes. // Occurs due to the transformative property of a bone being asked to setup later on when cl_SetupAllBones is at 0. Because of a bug in VBSP, the skyboxes in Team Fortress 2 can't be used as the default cubemap, and therefore the engine falls back to the missing texture pink checkerboard texture. The rim exponent defines the "tightness" of the highlight. I just tried it out and my Aussie weapons don't shine, but they're not completely gold they. 1,752: Current Favorites: Subscribe to download TF2 Gold Materials. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency. Typing in mat_specular 0 will fix the problem, but it makes them look like rusted pipes. 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_decal_cullsize 1 r_drawflecks 0. Subscribed. By «BBQ» Prophet #CorruptionAfoot. Join. Only works in fullscreen. -mat_specular 0. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. For example, the water is now extrememly purple, certain guns have a purple tint when not directly under light, etc. So turn it off or add it to your exception list! Shaded material in chams requires “mat_bumpmap 1”. a guide with screenshots of what mat_specular, mat_phong, and mat_bumpmap look like in various configurations ReplyCommunity News tf2pickup. Hope this helps. Visit the tf2 settings page to view more Team Fortress 2 settings like jayhyunpae or visit. 0 and CW 2. mat_bumpmap "0" // If set to 1, enables bump mapping which makes flat 2D textures appear three dimensional. cfg' remember that it is . . Collection for pyro related Gmod stuff. 8 mat_phong 1 mat_specular 1 mat_bumpmap 1 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_shadowrendertotexture 0 // ----- //fromChris's config cl_showhelp 0. 0 Im keeping this incase someone else has the same problem Last edited by Kr; Mar 18, 2014 @ 1:08pm < > Showing 1-6 of 6 comments . It's interesting that both gentlemen have a similar flying device :) Cosmetics: 1. This rendition of the Scout's Mom as a robot was made for the 'Robotic Boogaloo' update for TF2. Wouldn't use it if fps is a big concern to you. How to Improve TF2's Performance on Weak Machines. Bugs Nota: Para algunos juegos (L4D /L4D2 ) se requiere un reinicio completo del juego después de construir los cubemaps para habilitarlos. enjoy Chip Bipple Aug 21 @ 9:49am And btw I LOVE the beautiful aesthetic, this map is so badass. Coins. Anyway, I think the commands you are looking for are "mat_phong 0" and "mat_specular 0". A Team Fortress 2 (TF2) Mod in the Packs category, submitted. Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle. will set the texture quality to high. PSNparkerplace froyotech. 7 for LCD with TN). Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game. mat_phong 1; mat_specular 0; mat_bumpmap 1Well, mastercomfig low profile should disable mat_phong and mat_specular. "What Does This Command Do?" - It fixes broken reflections and fullbright textures in most user and/or Valve created maps / props. Team Fortress 2 Texture Problems! Briefcase without any texture and when it drops became invisible with only the timer on top. 808K subscribers in the tf2 community. I've lowered my texture and model details and a bunch of other video settings quite low. 0 gives you more frames than 1; 0 increases your frames compared to 1, and 1 decreases compared to 0. 5 comments. The gold on the non-phong'ed aussies is a specular effect. gm_MannManor. Explore Gaming. Needs mat_specular 0 in console for fix missing textures Map name: Gm_dachus Cool house on field Features: - Green russian house - Windows - Samovar - Trees. ago. Run your system defragger. cfg at the bottom of your autoexec? Reply replyOriginally posted by Christoffer395: Copy your map to TF2 then load it there, afterwards type this in the console is following order once the map is loaded: mat_specular 0. Go to you config folder, make a text file, type in your phong command, and name the file "autoexec. Search titles only By: Search Advanced search…Offline. I was getting about 22 fps which was annoying and I just went one step lower and now it's 40-50. Poster for a modern take on the TF2 Mercs. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 mat_trilinear 0 mat_viewportscale 1 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 1 . To reset map: Q-Menu - Utilities - Admin - Clean Up - Clean Up Everything. mat_fastspecular 1 // Fast specularity. Go into the cfg folder. Replace UPPERCASE values with the values from your Video. Of course, that doesn't mean you can't play on it with your friends!Team Fortress 2. Sports. Create autoexec. Put in in the release parameters this. . SuperfireGmod on DeviantArt. All gists Back to GitHub Back to GitHubshoober420 changed the title [TF2] mat_bumpmap "0" causes black polygon corruption [Linux] [TF2] mat_bumpmap "0" causes black polygon corruption Nov 20, 2020. tf's [(better) Idle. Follow this: Open Steam Library. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. mat_specular 0 mat_trilinear 0 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decals 9 r_maxmodeldecal 9. 3 Frags – +. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. Description The mat_fastspecular cvar does nothing Checklist None of the open or closed issues document this problem. Other Team Fortress 2 SEOwned Free Hack information: The Team Fortress 2 cheat will most probably cause a false positive with your anti-virus. mat_specular 0 fixed it for the most part, but not completely. org launches tf2pickup. Purple Reflections. g_ragdoll_lvfadespeed 0. An autoexec is one of the most important files in the game. Mayo (Banned) Mar 2, 2014 @ 5:06am !mat_phong 0 will do the trick I wonder why a max FPS script would make models shiny #13. Take a look at this comparison. mat_envmapsize 0 . 2Ghz. I use it because I like the austrailiums better that way. For those of you who do not know what a specular map or a bump map is, I shall try to explain. Created by DTCC. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…mat_reduceparticles "1" mat_specular "0" // Controls specularity. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. turn it back to the way the game usually runs and it should look better. Team Fortress 2. An update to Team Fortress 2 has been released. Seems that the map (which has no cubemap) is trying to apply said missing cubemap over all models. mat_specular 1 - makes shiny things shine. I think its funny that you're trying to get rid of it, thou, i wish i'd have it in my game : (. cfg at. Essentially, this affects the lighting and shadows on weapons and characters. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. Thankfully, mat_phong 1 doesn't help. 0:-First Release. TF2 Low-Spec Config Custom. My settings are dx82, mat_phong 0, mat_specular 0. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. There are 2 ways to fix this. Goldenrod city from Pokemon. Reply DJPengwin. If you put mat_specular 0 into your console, Australiums will loose the weird piss-yellow color they get they get when you run. alias "Audio2" "echo snd_mixahead 0. Unsubscribe Description. Collection for pyro related Gmod stuff. Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle pine tree. A Team Fortress 2 (TF2) Mod in the Packs category, submitted by Anno. In fact as soon as I enter mat_specular 0 the errors stop spamming, (though the displacements still aren't being rendered until after I have built the. Additional pyro things could be animals, dragons, color related stuff, and general surrealness. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Submit mat_specular 0 and later. its a command in-game normally. buildcubemaps. Team Fortress 2. cfg. The cubemaps will be built and then the level will reload, and then when you are back in the game type mat_specular 1 to see your new reflections. Hello, ive been out of the TF2 loop for a while (about 8 months) I was wondering if there has been any new advancements in terms of configs that will help crappy computers run the game at high FPS. Models in this game have 3 levels of detail (or LODs), from most to least detailed: lod 0, lod 1, and lod 2. #6. Femscout Renovation v3. exe and put this in Steamsteamapps, where all of your gcfs are. Go to tf2 r/tf2 • by. 05 - By default, TF2 makes sounds play 100ms later after they happened (0. TF2 Performance Guide. This is especially true for servers: . #8. 0. Building cubemaps for LDR. You could also try no phong/no rimlight mods. mat_reducefillrate 1 mat_reduceparticles 1 //mat_specular 0 // Controls specularity. The Progressbar95 March update [ver. Changing it from 1 to 0 however did not change my video setting this time. This isn't the answer but it helps framerate a lot. 8. Fast one is to type mat_specular 0 (this can sometimes crash the map, so just retry) or mat_fastspecular 0 in console, which will remove all cubemaps from the map. Many users report performance increases on multi-core systems when setting. Anyone knoe how he did it i did it once but i cant remember how :/. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. I (Myxa) am not the original creator of this addon, Frewie made this. You may see a small FPS gainConfigs. cfg so you don't have to go through he VPKs and change things. Mat_specular 0 plus mat_phong 0 actually fixes it. 2, here's the issue on the mesa bugtracker. and ive seen that in other games that are related to source (gmod, tf2). My problem is that the fix for it does not work on online games it only works offline. -I connect to my favorite idle server cause it's less CPU intensive. I can tell because there's a little freeze after changing from 0 to 1 and when going from 1 to any number other than 0 it won't do anything. 21 mag 2015, ore 10:12 mat_phong 0 aussie fix problem So I have a australium rocket launcher and I use mat_phong 0. If you aren't in DX8 try that, it might help. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. mat_specular 1 // Controls specularity. How to stop reflections in SFM. Glitched reflectiona is an effect of rendering an model with custom reflections , first time. Showing 1 - 5 of 5 comments. (dfrg. poloide21 • 1 yr. r/SFM A chip A close button A chip A close buttonLook like yAHUD to me. Or you can just put "-mat_specular 0" without the quotes in your properties "set launch options"; as well as put "mat_specular 0" in your "autoexec" located in your usermodcfg folder. Glad I could help! :-) r/tf2. Anyways this helped a lot thank youMat_specular 0 Building_cubemaps 1 Buildcubemaps Mat_specular 1 Reply Acadia. Besides mat_phong 0, he's either using mat_specular 0 or mat_bumpmap 0.